Shipped Titles
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Borderlands 4
Senior Software Test Engineer
2026
Supported 2K and Gearbox Software across Borderlands 4, FL4K and the Last Resort, Amara and the Vile Shadows, and Loveless DLCs.
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Borderlands 4 was a very systems-heavy project. With so many weapons, abilities, effects, and interactions layered together, testing often meant looking beyond whether something simply worked and thinking about how different systems behaved when combined.
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Halo: Campaign Evolved
Senior Software Test Engineer - Embedded DevQA
2025 - 2026
Quality Area Owner for Campaign and Environments, coordinating testing efforts with Halo Studios Design, Art, and Lighting teams and seven international partner studios.
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Halo was the first project where I really got to watch a game come together from beginning to end. I owned QA for Campaign and Environments, worked across several partner teams, and stayed with the project all the way through ship.
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Apex Legends
Quality Assurance Tester
2019 - 2020
Supported Respawn with functional, regression, and exploratory testing across Xbox, PlayStation, and PC. Served on a dedicated strike team testing Loba ahead of release, identifying and verifying character and gameplay defects and providing feedback.
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Before Loba was revealed to the public, I was part of a dedicated strike team focused specifically on testing her. Spending weeks working with an unreleased character while the outside world knew nothing about her was one of my first experiences seeing how much of game development happens completely behind closed doors.
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The Sims Mobile
Quality Assurance Tester
2018
Supported Maxis on The Sims Mobile, focusing on stability on Android and iOS, contributing to functional testing and defect identification.
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I almost ended up working on The Sims full-time in 2017. Instead, I was assigned to Battlefield 1 and only later returned to The Sims Mobile. That one staffing decision ultimately changed the path of my early career and led directly into Battlefield, Battlefront, Madden, and eventually Apex.
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Madden 19
Quality Assurance Tester
2018 - 2019
Supported EA Tiburon on Madden NFL 19 across Xbox, PlayStation, and PC. Conducted functional and regression testing, documented defects, and verified fixes throughout development.
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Madden NFL 19 taught me an important lesson about working in games: you don't have to be personally invested in every genre you test. I knew very little about football when I joined the project, so a big part of the job was learning enough about the sport to understand when the game itself was wrong.
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Star Wars: Battlefront II
Quality Assurance Tester
2017 - 2018
Supported DICE on Star Wars Battlefront II with a focus on the single-player campaign across Xbox, PlayStation, and PC. Conducted functional testing, documented gameplay defects, and verified fixes during development.
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Alongside testing the launch campaign, the team I was on also tested the campaign DLC and the first set of maps released for The Last Jedi. Because of that I was able to see stills of the movie before it came out!
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Battlefield 1
Quality Assurance Tester
2017
Supported DICE on Battlefield 1: In the Name of the Tsar across Xbox, PlayStation, and PC. Contributed to functional and regression testing of expansion content, identifying and documenting defects throughout development.
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Before I ever worked in game development, I signed up for the Battlefield Insider program and played Battlefield 1's beta as a fan. Not long afterward, I found myself professionally testing In the Name of the Tsar. It was a pretty surreal transition from player to developer.
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Experience
Embedded QA & area ownership
Working directly with development teams, with ownership of Campaign and Environments testing on Halo: Campaign Evolved.
Test planning & execution
Creating test plans and specifications, conducting smoke, regression, and exploratory testing, and documenting and verifying defects across console, PC, and mobile.
Coordination & reporting
Coordinating QA efforts across seven international partner studios and reporting testing progress and bug trends to production and area stakeholders.
Let's connect
Interested in working together or connecting about game development? Send me a message below or connect on LinkedIn.